Game Prototype Definition



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Prototype

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Prototypes are a method of using templates to vastly simplify the definition of most game pieces. The module author first defines a Prototype as a set of traits, then uses it in the definition of other game pieces. Open prototypeenginef.dll. In the Go To box on the right sidebar enter the offset 0x641CC0 and press enter. Click on the selected number 58 in the editor panel and type in the number 64. Click export and download the file. Replace the original prototypeenginef.dll with the downloaded file. Launch the game. About Prototype Game Guide & Walkthrough. Author: Maciej 'Sandro' Jalowiec for gamepressure.com. Last update: May 5, 2016. Guide contains: 41 pages, 230 images. Use the comments below to submit your updates and corrections to this guide. Or even if the prototype will even be an effective proxy for the problem at hand. Game Designers are among the most talented designers in the world. They need to be able to create an engaging world that their users (gamers) get immersed in, while creating a challenge that is in the perfect place between compelling and overwhelming.

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  • 1VASSAL Reference Manual
    • 1.2Sub-Components

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Prototypes

Most games have many counters that look different but behave very similarly. Prototypes are a method of using templates to vastly simplify the definition of most game pieces. The module author first defines a Prototype as a set of traits, then uses it in the definition of other game pieces. If the module author needed to change to a unit definition, such as using a different graphic for a layer trait, the author needs only to make the change in the prototype definition, instead of making the change in each individual game piece definition. Any number of Prototypes may be used within the same piece.
Once a piece based on a Prototype has been created during a game, it loses memory of being based on that prototype. Therefore, the definition of the prototype can change in a later version of the module without invalidating saved games from previous versions. All pieces in a Game Piece Palette, At Start Stack, or Deck will reset when a prototype definition changes while editing a module.
If you want your pieces in the palette to start in a certain state, then you can edit the traits that appear in this prototype by right-clicking in the area below the name. You may need to resize the window to expose that area.

Sub-Components

Definition


The dialog for defining a prototype is just the same as for defining a Game Piece, but with a name and without the innermost Basic Piece. Prototypes may contain other prototypes.

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